Australian troops safe after drone strikes air base near Dubai as Hastie says rules-based order a ‘fantasyland’

· · 来源:tutorial资讯

The obvious answer for me is to just not use big game engines, and write my own small tools for my specific use cases. It's more fun, and I like controlling my development stack. I know when something goes wrong I can find the problem and address it, instead of submitting a bug report and 3 months later hearing back it "won't be fixed". I like knowing that in another two decades from now I will still be able to compile my game without needing to pirate an ancient version of a broken game engine.

As always, I’d love to hear your thoughts—leave a comment below, find me on social media @copyrightlately, or, if you’re asserting exclusive rights in a public-domain Mondrian, feel free to reach out directly to [email protected].

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